Settings and controls
Every Punchy! setting and key, what each one changes, and where to find them in the game.
This page has not been translated into Swedish yet, so it is shown in English. Read in English
On this page
Press F8 in the game and the Punchy menu opens. This page walks through the tabs of the menu, with the exact label and default of each option, then the keys Punchy adds to the Controls screen, including the keys your own animations can add. It is for players who want to tune first person and for pack makers who want a key for a clip.
Before you start
- The labels and defaults here were checked against Punchy! 3.0 for Fabric on Minecraft 26.3. Another version or loader can word things a little differently.
- Your choices are saved in
config/punchy/punchy_config.jsonin the game folder, so they stay between sessions. Every change is written the moment you make it. - A few options do something only when another mod is installed. Without that mod the row shows a Not installed tag. The page says which.
- The title, the group headers and the gold buttons of the menu are drawn in capital letters. This page writes them the way they are worded, such as Done.
Open the menu and change an option
- Press F8 in the game (the key is named Open Punchy Menu in Controls). The Punchy menu opens on the Mix Packs tab the first time, and on the tab you used last after that. The config button in Mod Menu on Fabric, and the config buttons on Forge and NeoForge, open the same menu.
- Click a tab in the left column: Mix Packs, General, Movement, Effects, Items & World, Item Blacklist, Compatibility, Profiles or Help & Support. The list scrolls, so scroll it down to reach Compatibility, Profiles and Help & Support when the window is not tall enough to show every tab.
- Click a row’s switch to turn it on or off. Rows with a bar, such as Animation Speed, are sliders: click or drag along the bar.
- Hover a row to read what it does and its default. When a setting differs from its default, a reset arrow shows on the row; click it to put that one setting back.
- Close the menu with Done, Esc, F8 or the close X. Everything is already saved.
Video coming soon
What is in the menu
The left column holds a preview box with the Punchy! logo, the Done button, the Enable Punchy switch and the tabs, sorted into groups. Each page has its title, a one-line subtitle, a Search field and, on pages of settings, a Changed pill. A … page menu appears at the top right of a page once something on it differs from its default. A tab that holds changed settings shows a small gold dot.
| Group | Tab | What it holds |
|---|---|---|
| Punchy | Mix Packs | Where you choose which pack plays each animation. See Mix the packs. |
| Punchy | General | Animation Speed, Enable Camera Animations, the Hand Editor and Enable Tuning, the menu’s own preferences, and Reset all settings. |
| Punchy | Movement | How your arms move while you walk, sprint, fall, crawl, climb, swim, glide and ride a boat. |
| Punchy | Effects | Particles and glow, armor sleeves and fire on your arms, and what freezing, mud and heat do to them. |
| Punchy | Items & World | Arm and item physics, the models of held boats, pistons and chests, and resource pack model parts. |
| Punchy | Item Blacklist | The tab where you pick items Punchy should leave alone. See Keep items vanilla. |
| Punchy | Compatibility | How Punchy works with other mods. |
| Punchy Moves | Face | The face settings of Punchy! Moves. Punchy! Moves adds this tab itself, so the group shows only when Punchy! Moves is installed. Its camera settings open on a screen of their own, as the note under Keys Punchy adds to Controls says. |
| Create | Punchy Studio | Shows only when Punchy! Studio is installed: an Open Punchy Studio row whose Open button shows Studio’s key, then under Workspaces an Open button each for Animation, Model, Bindings and Library. Studio opens over the menu, and closing it brings you back to this tab. |
| More | Profiles | Save, load and delete named sets of your settings. See Save a setup as a profile. |
| More | Help & Support | Links to Donate, Discord, the Wiki and Report a bug, a Copy debug info button, and your Punchy version. |
Enable Punchy sits under Done on every tab. Turn it off and the game draws your hands the vanilla way, with no Punchy animation, and every Punchy page shows Punchy is off. Settings are kept but have no effect. with a Turn on button.
Help and bug reports
Please donate, Discord, Wiki and Report a bug (Discord) open a link through the game’s link prompt. Discord and Report a bug open the same Discord invite. Copy debug info puts a short report on your clipboard: your Punchy and Minecraft versions, your loader and its version, the version of Punchy! Studio when it is installed, and one line for every setting you changed from its default, plus the number of blacklist entries. Paste it into your bug report.
Search, undo and the keyboard
- Search. Click the Search field of a page, or press Ctrl+F or /. Typing replaces the page with the matching rows from every tab, grouped by tab and section, with the matching letters underlined and a count beside each tab. Go to page on a group opens that tab. Esc clears the search, and a second Esc closes the menu. On Mix Packs and Item Blacklist the field filters that page only. On Item Blacklist, what you type in the Search field also fills the Search item name or id box. Pressing Esc inside that box only leaves the box and keeps the text.
- Changed. The Changed pill shows only the settings that differ from their defaults, with a count.
- Row details. Hovering a row shows what it does, its Default, Changed from default when it differs, and Takes effect after resources reload (F3+T) where that applies. Right-click a row for Reset to default followed by the default in brackets, and Copy value.
- Undo. Each change is one undo step. Ctrl+Z undoes the last one, and Ctrl+Y or Ctrl+Shift+Z does it again. A message with Undo follows Reset this page, Reset all settings and every profile load. Resetting a single row has no message: use Ctrl+Z. While you type in a text field, Ctrl+Z undoes your typing in that field instead.
| Keys | What they do |
|---|---|
| Tab and Shift+Tab | Move between the tab list, the page header and the page. |
| Up and Down | Move between rows. |
| Ctrl+1 to Ctrl+9 | Jump to a tab. |
| Ctrl+Tab or Ctrl+Page Down | Next tab. Ctrl+Shift+Tab or Ctrl+Page Up goes to the previous one. |
| Enter or Space | Press the focused button or flip the focused switch. |
| Delete or Backspace | Reset the focused row to its default. |
| Left and Right | On a switch, off and on. On a slider, a step down or up, bigger with Shift. |
| Home and End | Send a slider to its ends. |
On a slider, Enter or a double click on the number lets you type a value, and Ctrl with the mouse wheel steps it. Hold Shift while you drag to move at a tenth of the speed, and press Esc during a drag to put the value back.
Reset a setting, a page or everything
- One setting. Point at a changed row and click its reset arrow, or right-click the row and choose Reset to default (…). It puts back the real default of that row.
- One page. Once a setting on the page has changed, open the … menu at the top right and choose Reset this page. A message tells you how many settings were reset and offers Undo.
- Everything. Open General and press Reset on Reset all settings, then confirm. Every Punchy setting and the item blacklist go back to their defaults, Enable Punchy and Resource Pack Movement included. Your Mix Packs choices, your saved profiles and the menu’s own preferences stay. It is one undo step, and the message offers Undo.
Every setting by tab
The File key column is the name used in punchy_config.json, covered in Edit the settings file. Every key that starts with disable is inverted: a menu row that is on is false in the file. Enable Punchy (file key enableMod, on by default) is the switch under Done.
General tab
General
| Label | Default | File key | What it does |
|---|---|---|---|
| Animation Speed | 5.5 | animation | In the Animation section. A slider from 0.5 to 7 in steps of 0.1. Most clips (attack, mining, use, triggerable, idle) play at this many times their authored speed. Bow, crossbow, shield, trident, swim, eat, drink and equip clips play at their authored speed. A clip can set its own speed with an anim_ token on its timeline, clamped to 0.5 to 5.5, and from that point on the token replaces this setting for the clip. |
| Enable Camera Animations | On | enable | In the Animation section. Lets the camera bone of a clip move and turn your view, which is how packs shake the camera. Off keeps your view still. The clip still moves your arms. |
| Enable Tuning | Off | enable | In the Tools section. Turns debug position mode on or off at once, the same mode that / toggles. Turning it on also switches Enable Punchy on, and turning Punchy off also switches Enable Tuning off. See Tuning editor and debug. |
The Tools section also holds the Hand Editor row. Press Open to adjust where items and arms sit in your hand. On Minecraft 1.20.1 to 1.21.11, closing the Hand Editor brings you back to the Punchy menu. On 26.1 and newer it closes straight to the game, so press F8 to open the menu again. See Tuning editor and debug.
The Menu section holds four preferences for the menu itself. They are not Punchy settings, so profiles and Reset all settings do not touch them.
- Reduce motion is Auto, On or Off, and Auto by default. Auto follows the game’s Distortion Effects setting. When it applies, the menu’s motion becomes short fades and the Mix Packs preview gets a Pause button.
- Menu size is Smaller, Auto or Larger, and Auto by default, which follows your GUI scale.
- Pause game while open is on by default. It stops single-player time while the menu is open.
- Interface sounds is on by default. It clicks when you press buttons and toggles.
They are saved in config/punchy/menu_prefs.json, together with the tab you used last. A missing or broken file gives the defaults, so deleting it is a safe reset.
{
"lastTab": "general",
"reduceMotion": "auto",
"menuSize": "auto",
"pauseWhileOpen": true,
"interfaceSounds": true
}
| Key | Type | Default | What it does | Example |
|---|---|---|---|---|
lastTab | string | The tab the menu opens on. One of mix, general, movement, effects, world, blacklist, compat, profiles or help, or punchy_ for the Studio tab. With Punchy! Moves installed it can also be punchy_, its Face tab. Leave it out to open on Mix Packs. | "general" | |
reduce | string | "auto" | auto, on or off. | "auto" |
menuSize | string | "auto" | smaller, auto or larger. | "auto" |
pause | boolean | true | Whether the menu pauses single-player time. | true |
interface | boolean | true | Whether the menu clicks. | true |
Movement tab
Movement
| Label | Default | File key | What it does |
|---|---|---|---|
| Enable Custom Walk | On | enable | In the Walking and running section. Turns on Punchy’s walk sway and removes the vanilla bob of your hands. |
| Enable Sprint Arm Swing | On | enable | The arm swing while you sprint. |
| Sprint Arm Swing Intensity | 100% | sprint | A slider from -100% to 100%, indented under the switch. At 0% or below the sprint swing does not run. While Enable Sprint Arm Swing is off, a note under the two sliders says No effect while Sprint Arm Swing is off. |
| Sprint Arm Swing Speed | 0% | sprint | A slider from -100% to 100%, indented under the switch. 0% is the normal rate, 100% doubles it and -100% holds the swing still. |
| Enable Fall Arm Animation | On | enable | The procedural arm motion while you fall. |
| Enable Crawl Animation | On | enable | In the Body states section. Plays the pack’s crawl clip while you crawl. |
| Enable Climb Animation | On | enable | Plays the pack’s climb clip while you climb up. |
| Enable Swim Animation | On | enable | The swim stroke while you swim. |
| Enable Elytra Flight Animation | On | enable | The first person flight pose while you glide fast on elytra. |
| Enable Boat/Raft FP Animations | On | disable | Plays the rowing and paddle arm animations while you ride a boat or raft. |
| Resource Pack Movement | Off | disable | In the Pack movement section. Off means walk, sprint, jump, fall and landing use Punchy’s built-in procedural movement. Turn it on to let a resource pack’s keyframe clips drive them. |
Effects tab
Effects
| Label | Default | File key | What it does |
|---|---|---|---|
| Enable Particle System | On | enable | In the Particles and glow section. The master switch for particles on model part items. Off and none are emitted. |
| Enable Model Parts Glow | On | enable | Gives the particles of model parts their glow and full bright (fullbright and full_). Off keeps the particles but removes the glow. The bone_ glow of a model’s own bones does not depend on it. |
| Enable Blur Glow At Dark | On | enable | Shows or hides the particles of a model part that use bright_ (also written blur_) or glow_. It starts off on Minecraft 1.20.1, 1.21.1 and 1.21.5. |
| First-Person Armor Sleeves | On | render | In the Arms section. Draws the sleeves of your armor on the first person arms. |
| Enable Enhanced Fire Arm Effects | On | disable | Draws flames on your arms while you burn, in place of the vanilla fire picture over the screen. |
| Freeze shake | On | enable | In the Reactions section. Your arms shake more as powder snow freezes you. |
| Freeze arm snow | On | enable | Frost spreads over your arms in three stages while you freeze. |
| Mud on arms | On | enableMud | Digging mud smears it on your arm. It washes off when you enter water. |
| Burn on hot items | On | enableBurn | A burn overlay on the hand that holds a lava bucket, a magma block, magma cream, a blaze rod, blaze powder, a fire charge, a campfire or a soul campfire. |
Items & World tab
Physics
| Label | Default | File key | What it does |
|---|---|---|---|
| Enable Arm Physics | On | disable | Your arms sway with your movement and your camera turns. |
| Enable Item Physics | On | disable | Held items swing as pendulums, and slime wobbles in your hand. With Enable Arm Physics on too, a shield jolts when it takes a hit. See Item physics. |
The World models section switches the extra effects Punchy gives to some held items.
World models
| Label | Default | File key | What it does |
|---|---|---|---|
| Enable Boat/ | On | disable | Held boats, minecarts and rafts draw as their entity models. |
| Enable Piston Effects | On | disable | Held pistons and sticky pistons animate. |
| Enable Chest Effects | On | disable | Held chests have a lid that moves. |
| Enable Enchanting Effects | On | disable | A held enchanting table shows its book and particles. |
Resource packs
| Label | Default | File key | What it does |
|---|---|---|---|
| Resource Pack Model Parts | On | disable | Lets resource packs draw items as model parts. Off turns the whole model parts system off: no resource pack model part loads or draws. It takes effect after a resource reload, F3+T. |
Compatibility tab
Compatibility
| Label | Default | File key | What it does |
|---|---|---|---|
| Spatial GUI Support | On | spatial | Animates your hands in first person inventory screens. Without the Spatial GUI mod the row is greyed out and tagged Not installed. Turning it on from off also switches on Spatial GUI’s inventory, container and crosshair options once, at that moment, and you can change them afterwards in Spatial GUI’s own settings. |
| Enable InteractiveStuff Compat | Off | interactive | Switches off the four World models effects in one go, whatever those rows say. Use it with the InteractiveStuff mod. |
| First Person Model Auto Hide | On | first | With the First Person Model mod installed, Punchy’s arms hide when you look down far enough for that mod to show your body. Off keeps Punchy’s arms showing at every angle. |
| FPM hide angle | 60 | first | A slider from 0 to 90 degrees, indented under the switch: how far below the horizon you look before Punchy’s arms hide. Above 85 it reads Never and the arms never hide. It is greyed out while First Person Model Auto Hide is off. |
| Better Combat Support | Off | bettercombat | With Better Combat installed, Punchy stops Better Combat’s own first person attack animation and item poses, so Punchy’s attack clips play instead. |
| Sword Blocking Mechanics Support | Off | sword | With Sword Blocking Mechanics installed, Punchy always plays its own sword blocking animation and turns off that mod’s first person render. This switch does not change that. |
The rows for First Person Model, Better Combat and Sword Blocking Mechanics carry a Not installed tag when that mod is missing.
Keep items vanilla
The item blacklist makes chosen items look and play like normal Minecraft. Punchy plays no animation for them.
- Open the F8 menu and click the Item Blacklist tab. It lists every item in the game, sorted by name.
- To work on one mod, choose it next to Filter by mod before you type a search. Click the same mod again to show all items. Minecraft comes first among the mod buttons. When there are more mods than buttons, More (N) opens a list of every mod with its item count.
- Type part of a name or an id into Search item name or id to narrow the list. Every word you type must appear in the name or the id.
- Switch on Block on an item’s row. Punchy stops animating the hand that holds it.
- To block every item that is showing, click Block all shown. With a mod chosen, that blocks each item of the mod, or each item your search leaves, as its own entry. To block a mod as one entry, add its mod id under Add pattern.
- Switch on Both hands on a row if the other hand should also stay vanilla while you hold that item. With Both hands on, the item in your other hand gets no Punchy animation either. Both hands for all shown does this for every item showing.
Each change is saved at once and can be undone. Blocking moves an item’s id to the top of the list, because the first entry that matches an item decides. Switching Block off clears its Both hands, and switching Both hands on for an item that is not blocked blocks it. A row reads Blocked by followed by the entry that covers it when a pattern or a mod you added already includes that item.
Video coming soon
To block many items at once, type an item id, a mod id or a pattern such as minecraft:*_sword into the field that reads Item id, mod id, or a pattern with * and ? and press Add pattern. These entries appear under Patterns and mods, tagged Pattern, Mod or Not in this game, each with Both hands and Remove. You can also write them in the settings file, as shown below.
The Clear blacklist button empties only the blacklist, and a message offers Undo.
On Minecraft 26.1 and newer, if you open the menu from the title screen, for example through Mod Menu, the Item Blacklist and Mix Packs tabs show names without item icons until you have joined a world. The icons appear after that.
Save a setup as a profile
A profile is a named copy of the options in the menu and of the item blacklist. Use one to switch between, say, a plain look and a full effects look. Loading a profile leaves Resource Pack Movement and your Mix Packs choices as they are.
- Set the options the way you want them.
- Click the Profiles tab and type a name into Profile Name.
- Click Save current as profile. The name appears in the list below, marked Active.
- Later, click Load on a name. The options and the blacklist change at once, and a message offers Undo.
While a profile is active, its name shows at the left of the title bar as Profile: and the name. Click it to come back to the Profiles tab.
Delete on a profile’s row asks Delete profile NAME? and removes the file when you confirm with Delete. Your current settings stay. Open Profiles Folder opens config/punchy/config_profiles/ on your computer, where each profile is a .json file named after it.
Spaces and the characters \ / : * ? " < > | in a name become _, and a name is cut at 64 characters. An empty name is saved as config_profile. While you type, a line under the name says whether it is Saved as a new name or Replaces the profile with that name.
Keys Punchy adds to Controls
Open Options, then Controls, then Key Binds. Punchy adds two keys under the Punchy! group.
| Key label | Default | What it does |
|---|---|---|
| Open Punchy Menu | F8 | Opens the Punchy menu, or closes it when it is already open. |
| Inspect | I | Plays an inspect clip for the item in your main hand, or for the item in your off hand when the main hand has none. It works only while no screen is open, and not while an equip animation runs. |
Click a key in the list, press the new key and it is rebound, like any other Minecraft key. Every default key lands on the key its name says, and the key you pick is kept. The Inspect key plays the clip that an inspect entry of the item names, or else any loaded clip named inspect, and nothing when the loaded packs have neither. How packs set this up is covered in Animation types and triggers.
Video coming soon
Add a key for your own clip
A pack can ask Punchy for its own key. The entry type is triggerable. It shows up in Controls under Punchy Triggerable Animations, and the player can rebind it there.
The example is a small pack of three files:
My wave pack/
pack.mcmeta
assets/minecraft/punchy/animations/my_wave.animation.json (any file name)
assets/minecraft/punchy/compat/my_pack.json
-
In your game’s
resourcepacksfolder, make a folder calledMy wave packand put apack.mcmetain it with the text below. The numbers are for Minecraft 26.3; the table has the other versions.{ "pack": { "description": "My wave pack", "pack_format": 97, "min_format": 97, "max_format": 97 } } -
Make a short arm clip named
my_wave, the way How to create custom animations shows. Blockbench lets you save it asassets/minecraft/punchy/animations/my_wave.animation.json; Studio exports it into the pack folder under its own file name. The file name does not matter, only the clip namemy_waveinside the file does. Any clip will do. -
Create
assets/minecraft/punchy/compat/my_pack.jsonwith the file below. It usesdefault_animations, so the key works whatever item is held. -
Turn the pack on in Options, Resource Packs, then press F3+T to reload.
-
Open Options, Controls, Key Binds and find Wave hello in the Punchy Triggerable Animations group. Its default key is H.
-
Close the screen and press the key in a world. Punchy plays
my_waveon the main hand’s item, or on the off hand’s item when the main hand has no match.
{
"default_animations": [
{
"type": "triggerable",
"id": "my_pack_wave",
"title": "Wave hello",
"name": "my_wave",
"key": "H"
}
]
}
The player can still rebind it in Controls.
In Punchy! Studio’s Bindings workspace the same entry is a rule of type Custom Key, with a Key field that takes the names below.
| Key | Type | Default | What it does | Example |
|---|---|---|---|---|
typeRequired | string | Always triggerable. | ||
name | string | The clip to play, as named in the . file. Give name or animation. | "my_wave" | |
animation | string | The clip to play, the same as name. When both are there, animation is read first. | "my_wave" | |
keyRequired | string | The default key. An entry with no key gets no entry in Controls and cannot be rebound. | "H" | |
id | string | the name, then animation, then key | The stable identity of the action. Lower case. : and / become _, and so does any other character outside a-z, 0-9, ., _ and -. Also read as trigger_id and triggerId. Two entries with the same id share one Controls entry, and the first one's title and key are used. A player's rebind is saved under this id, so never change it after release. | "my_ |
title | string | name, then animation, then id, then Triggerable animation | The label in Controls. Also read as display_, display, friendly_ and friendly. | "Wave hello" |
items | array of text | every item | Limits the key to held items. Write an item id, or # and a tag id for an item tag. The key plays nothing for a held item that is not listed. Leave it out to match every item. | ["minecraft: |
The key text is not case sensitive, and spaces, - and _ in it are ignored, so Page Up and PAGE_UP both work. A leading key.keyboard. is dropped, so key.keyboard.g works too. These names are accepted:
- Letters
AtoZand digits0to9. F1toF25.- Keypad keys written
NUMPAD0toNUMPAD9, orKP0toKP9, andNUMPADPLUS,NUMPADMINUS,NUMPADMULTIPLY,NUMPADDIVIDE,NUMPADDECIMAL(orNUMPADDOT) andNUMPADENTER, each also with theKPstart, such asKPPLUS. ESC(orESCAPE),TAB,ENTER(orRETURN),SPACE,BACKSPACE,INSERT(orINS),DELETE(orDEL),HOME,END,PAGEUP(orPGUP),PAGEDOWN(orPGDN),UP,DOWN,LEFTandRIGHT.LEFTSHIFT(orLSHIFT,SHIFT),RIGHTSHIFT(orRSHIFT),LEFTCTRL(orLCTRL,CONTROL),RIGHTCTRL(orRCTRL),LEFTALT(orLALT,ALT),RIGHTALT(orRALT),CAPSLOCK,SCROLLLOCK,NUMLOCK,PRINTSCREEN(orPRTSCR,PRTSC) andPAUSE.APOSTROPHE(orQUOTE),COMMA,PERIOD(orDOT),SLASH,SEMICOLON,EQUAL(orPLUS),MINUS(orDASH),LEFTBRACKET(orLBRACKET),RIGHTBRACKET(orRBRACKET),BACKSLASHandGRAVE(orTILDE).
Any other text leaves the entry without a default key, and the player picks one in Controls.
The key the player chooses is saved in config/punchy/triggerable-keybindings.json. That file belongs to the player, so never ship it in a pack. A saved key always wins over the key in the pack.
Edit the settings file
Everything in the menu’s Punchy tabs is stored in config/punchy/punchy_config.json. Close the game before you edit it by hand, because the menu writes the file each time you change a setting. For example, you can copy a setup to another instance this way. Keys you leave out keep their defaults, so this small file is complete:
{
"animationSpeed": 4.0,
"disableNewKeyframeMoves": false,
"sprintArmSwingIntensity": 0.5,
"enableMud": false,
"firstPersonModelHidePitch": 60.0,
"itemBlacklist": ["minecraft:*_shovel", "minecraft:shield", "examplemod"],
"blacklistApplyDualHanded": { "minecraft:shield": true }
}
In that file disableNewKeyframeMoves is false, which turns the Resource Pack Movement row on, so a resource pack’s keyframe clips can drive walk, sprint, jump, fall and landing. Every disable key works the other way round: false means the row is on.
Numbers are clamped when the file loads: animationSpeed to 0.5 to 7, firstPersonModelHidePitch to 0 to 90, and the two sprint values to -1 to 1 (the menu shows them as percents).
| Key | Type | Default | What it does | Example |
|---|---|---|---|---|
item | array of text | [] | The blacklist. Write namespace: for one item, a bare namespace such as examplemod for a whole mod, and use * for any run of characters and ? for one character. Use lower case. The first entry that matches an item decides. Press F3 + H in game and hover an item to see its id. The Item Blacklist tab edits this list. | ["minecraft: |
blacklist | object | {} | For each blacklist entry, true makes the other hand stay vanilla too while the item is held. Only keys that are also in item are kept. The Both hands switch edits this map. | { "minecraft: |
Things that trip people up
- The file is replaced when it cannot be read. A missing comma, a stray quote or a value of the wrong type makes Punchy fall back to the defaults and write a fresh file over yours. Keep a copy before you edit it, and check it in a JSON validator.
- Resource Pack Movement is off by default. Punchy’s own walk, sprint, jump, fall and landing movement is used. A pack’s keyframe clips for those do not play until you switch it on.
- A row can look ignored. Turn Enable InteractiveStuff Compat on and the four World models rows on the Items & World tab stay as they are but have no effect.
- A model parts change waits for a reload. Resource Pack Model Parts takes effect after F3+T.
- Some rows need another mod. Spatial GUI Support is greyed out without Spatial GUI. First Person Model Auto Hide and FPM hide angle act only with First Person Model. Better Combat Support acts only with Better Combat. Sword Blocking Mechanics Support is tagged Not installed without that mod and does not change anything when it is installed.
- A key needs a
key. Atriggerablewithout one never reaches the Controls screen. Reload with F3+T after you add or change one. - Two keys on the same key. The Controls screen can miss a clash between two Punchy keys, so check for one yourself. Pick keys that no other mod uses and that Punchy’s built-in pack does not use: it holds G and J.
Related pages
- Getting started for installing Punchy and choosing a first pack.
- Mix the packs for the Mix Packs tab.
- Tuning editor and debug for the Hand Editor row.
- Animation types and triggers for every trigger, including
inspectandtriggerable. - Item physics for what Enable Item Physics switches.
- Troubleshooting when an animation or key does not respond.
Last checked against the mod on 29 October 2026.